Colin Page

Gameplay Programmer & Systems Designer





Timeworks

About the Game

Timeworks (2024) was the first Steam release by Starworks Studios, a group of 11 Drexel students including myself. It is a singleplayer 3D puzzle-platformer, similar to Portal but with time-travel.
The original idea spawned from a game jam game I created in 2020. I pitched it to the team in October 2022, and we worked on it for over 15 months with support from Drexel's Entrepreneurial Game Studio.
I worked as one of two dedicated programmers, as well as a game designer and writer.

Recognitions

  • Published to Steam with 51 positive reviews

  • Awarded a $19,000 grant by the Charlese D. Close School of Entrepreneurship

  • Honorable Mention for Best Student Game, 2025 Independent Games Festival at GDC

  • Accepted to showcase at MAGFest, AwesomeCon, and TooManyGames

Timeworks

Process and Documentation

My goal was to make each mechanic as drag-and-drop as possible for our level designers.
I created prefabs for the spawnpoints, assemblers, item crates, laser fields, pressure plates, etc. Each prefab has all relevant fields serialized and editable without touching code.
I created documentation for these systems as well as a how-to video to help answer common designer questions.

Time-travel System

The time-travel system lets objects record and playback a series of keys.
Explanation with code snippets coming soon!